Stop drawing dungeons. Start building them.
Modular Sculpted Wyrmstone rooms, corridors, and set-piece chambers that lock together for the fight, then come apart into a completely different dungeon next session. Built dead-on to the 1-inch grid, so it plays as clean as it looks.
Following is free. Kickstarter tells you the moment the Vault opens.
The same tiles, a new story every session.
A sealed chamber, a branching passage, or the night's defining set piece, all from one box. Never committed to a single fixed layout.
Each one designed in the Dungeon Builder,
then built from the same set of tiles.
The Underhalls of Veyr
The Underhalls were carved beneath the forgotten stronghold of Veyr, where generations of wardens once guarded roads leading into the deeper earth. When Veyr fell, the upper fortress vanished into ruin, but its buried halls endured, along with whatever its wardens had been ordered never to let escape.
The Crooked Halls of Tharuun
The Crooked Halls were the work of Tharuun, a master dwarven architect renowned for shaping sprawling passages that seemed to defy the limits of the mountain around them. Some whisper that Tharuun’s genius was not his alone, and that something ancient in the darkness beneath the mountain showed him where the stone would yield.
The Great Hall of Kharad
The Great Hall of Kharad was once the gathering place of an ancient subterranean court. Its throne and banners are long gone, yet the hall remains strangely untouched, as though Kharad’s final audience simply rose from their seats and never returned.
Raise the stakes without
slowing the campaign.
A battle map tells your players where the walls are. The Endless Depths pulls them into your scene without ever slowing the fight.
Your story takes shape on the table.
You set the scene. The Endless Depths gives it form, turning your descriptions into a chamber your players can see, explore, and remember. The atmosphere begins with your storytelling and holds through every turn of the encounter.
The walls hold their line.
Reaching hands, rolling dice, a bumped table. The layout stays exactly where you set it instead of scattering in the middle of a fight.
Tonight's crypt becomes next session's throne room.
Break it down, store it, and rebuild it into something entirely new. The same pieces can become whatever your campaign calls for next.
Finished for you, or finished by you.
Same sculpt, same modular system. The only question is whether you paint it, or want it painted for you.
Table-ready the day the box lands.
Every surface finished by hand and ready to place. No priming, no drying time, no hobby backlog standing between delivery and game night. Painted rewards ship as their own wave so the finish gets the time it deserves.
A blank canvas with real texture.
The same detailed cast, ready to prime and make your own. The sculpt rewards fast, approachable work like drybrushing and Speedpaint, so a great-looking table does not demand a master's brush.
Raw casts want primer first. We will not pretend otherwise.
Draw the dungeon before you own a single tile.
The Wyrmstone Dungeon Builder lets you lay out an exact level, test rooms and corridors against the grid, and get the precise piece list to bring it to the table. Your build plan and your shopping list in one.
- Arrange rooms and hallways on the 1-inch grid.
- Watch the exact floors, walls, corners, and connectors add up live.
- Save the layout and have it ready the day the campaign opens.
The people who were here first.
Join the list and back the campaign while it runs, and you become a Vault Keeper. Not a pledge tier. A standing you keep, for good.
- 10% off, permanently, on every regularly priced item. No expiration.
- A permanent Vault Keeper role in the Discord.
- Your name in the Hall of the First Builders, for good.
- First word on every new Vault before it goes public.
- A vote on which Vault gets built next, and a voice through development.
Claim your place before the window closes.
Join the list for the launch date, progress from the bench, and first look at every reveal. The window closes when the campaign ends.
Made by someone who has to run the game too.
Wyrmstone Vault started with one rule: terrain that makes the table more cinematic without making the night harder to run. Every piece is designed to the grid first, then sculpted into something worth fighting over.
I sculpt it, mold it, cast it, finish it, and test it, asking the same question at every step. Does this raise the stakes, and does it still hold up once the dice start flying?
The essentials.
Will it work with my grid?
Do I need magnets?
What is the difference between painted and unpainted?
Can I build custom layouts?
Where will it ship?
How do I become a Vault Keeper?
Where is the full lineup and pricing?
When does The Endless Depths launch?
Your next dungeon should be a place, not a printout.
Follow The Endless Depths and be first through the doors when it opens.